dc.contributor.author | Jawing, Esther | |
dc.date.accessioned | 2019-10-29T04:25:54Z | |
dc.date.available | 2019-10-29T04:25:54Z | |
dc.date.issued | 2019-10-29 | |
dc.identifier.uri | http://oer.ums.edu.my/handle/oer_source_files/1067 | |
dc.description.abstract | What is GVScapes? A new approach to learn grammar and vocabulary via gamification. The 21st century learning approach advocates the integration of technology for more interactive teaching and learning activities. The current challenges in the English language classrooms are students’ lack of interest in conventional teaching and learning activities as well as limited attention span during lessons. In view of this, the gamification element is injected inside the classroom by utilising a creative approach to the existing conventional scavenger hunt game. The implementation of an android application with AR capability allows the students to play educational quizzes. | en_US |
dc.subject | ESL, Augmented Reality | en_US |
dc.title | What is GVScapes? | en_US |
dc.type | Other | en_US |
dc.resources.url | https://www.oercommons.org/authoring/59213-learning-grammar-and-vocabulary-using-gvscapes | en_US |
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