An Interactive Smart e-Learning System on Technical Vocational Education and Training (TVET) in Malaysia using Augmented Reality Technology

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dc.contributor.author GIAP WENG, NG
dc.date.accessioned 2018-11-08T01:53:57Z
dc.date.available 2018-11-08T01:53:57Z
dc.date.issued 2018-09-12
dc.identifier.uri http://oer.ums.edu.my/handle/oer_source_files/156
dc.description Objectives: 1. To design and develop an interactive smart eLearning system on TVET in Malaysia using Augmented Reality Technology. 2. To improve learner’s engagement using AR Technology. 3. To investigate whether the learners able to adopt AR as their learning tool and identify the level of their self-directed learning readiness. en_US
dc.description.abstract Skills Profession Career Focus Industry Guide is to engage Government, private, school and parents to collaborate and empowers students to identify the right skill set and develop the competencies to meet the local workforce and global markets. The objective of this project is to design and develop an interactive smart e-learning system on Technical Vocational Education and Training (TVET) in Malaysia using Augmented Reality (AR) Technology. This system provides a comprehensive e-learning system to various skills pathway and occupations in the respective sectors to deepen students’ understanding of self and relate schooling to the different education and career pathways. This research modeled previously unarticulated perception experience and skill learning in AR TVET environment and to understand how this system promote learning, and what the learners can learn, given only instruction. 60 participants, who were illiterate in computer subjects were selected. This experiment was guided by Cognitive Task Analysis and User Modelling Techniques. The participants were moved from understanding their current learning perceptions and practices to planning future learning possibilities, especially with computer aided instructions. The results shown AR technology is effective tool for promoting TVET skill learning and training and the paradigm of AR TVET, in terms of HCI methodology (users’ participation). This research might effect a long-term change in the learning practice by allowing learners’ the opportunity to become self-aware of their implicit beliefs, and direct examining of their learning processes. The results also suggest that a successful learning process was a joint product of learners’ cognition and learning environment. en_US
dc.description.sponsorship UNIVERSITI MALAYSIA SABAH en_US
dc.language.iso en en_US
dc.subject AUGMENTED REALITY en_US
dc.subject Technical Vocational Education and Training (TVET) en_US
dc.subject Interactive Smart e-Learning System en_US
dc.title An Interactive Smart e-Learning System on Technical Vocational Education and Training (TVET) in Malaysia using Augmented Reality Technology en_US
dc.type Article en_US


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