Amazing Jawi Augmented Reality (AJAR)

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dc.contributor.author Tanalol, Siti Hasnah
dc.contributor.author Bacho, Mohd Aidil Safwan
dc.date.accessioned 2021-09-02T01:21:46Z
dc.date.available 2021-09-02T01:21:46Z
dc.date.issued 2020
dc.identifier.uri http://oer.ums.edu.my/handle/oer_source_files/1587
dc.description The era rise of smartphones and gadgets technology are becoming frequently and the most common used by children as well as adults. Children nowadays spent a lot of time using smartphone or tablet to play games and social based on studies of research. Playing games that doesn’t benefit them will lead them to addiction and lost interest in learning. So, the project is to ease children the learning of basic Jawi alphabets mobile application. The objectives of the project are to develop android based mobile application consist gamification-based module of Jawi learning. This application will be using Unity3D and Vuforia as the main software requirements in developing this application. This application will help users to improve their learnability of Jawi alphabets. Besides that, this application is developed to evaluate the user acceptance of augmented reality and gamification for Jawi learning. Furthermore, the project is free to use. This project is developed by using Rapid Application Development which is system prototyping. Prototype of the system will interact with users and gather their requirements and fulfil their requirements until the actual system is completed. This project is expected to be a tool that ease children for their learning process of Jawi alphabets. en_US
dc.description.abstract The era rise of smartphones and gadgets technology are becoming frequently and the most common used by children as well as adults. Children nowadays spent a lot of time using smartphone or tablet to play games and social based on studies of research. Playing games that doesn’t benefit them will lead them to addiction and lost interest in learning. So, the project is to ease children the learning of basic Jawi alphabets mobile application. The objectives of the project are to develop android based mobile application consist gamification-based module of Jawi learning. This application will be using Unity3D and Vuforia as the main software requirements in developing this application. This application will help users to improve their learnability of Jawi alphabets. Besides that, this application is developed to evaluate the user acceptance of augmented reality and gamification for Jawi learning. Furthermore, the project is free to use. This project is developed by using Rapid Application Development which is system prototyping. Prototype of the system will interact with users and gather their requirements and fulfil their requirements until the actual system is completed. This project is expected to be a tool that ease children for their learning process of Jawi alphabets. en_US
dc.language.iso en en_US
dc.subject Augmented Reality, en_US
dc.subject Mobile Learning en_US
dc.subject Jawi en_US
dc.subject Gamification en_US
dc.title Amazing Jawi Augmented Reality (AJAR) en_US
dc.title.alternative Learning Jawi using Mobile AR Application en_US
dc.type Animation en_US
dc.type Learning Object en_US
dc.type Software en_US
dc.resources.url https://www.youtube.com/watch?v=mD8z5Jrafk8 en_US


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